Cartoon physics and perspective/camera movement and fire
Here is another animation I'm working on. I wanted to do a new take on the classic bouncing ball exercise that many animators are familiar with. It shows off the physics that usually comes with the original exercise and so far just a sweeping camera shot but given enough time, will hopefully have more animation techniques.
I'm planning on using this as part of a personal project and will therefore have a much longer animation. The idea is to personify the ball and parody classic anime tropes. This started as a challenge and a way to practice my animation skills but it's quickly becoming a fun side project and hopefully one I'm proud of.
To get that sweeping camera angle, I had to use Maya as I'm not as confident in drawing from different angles. I made some basic shapes in roughly the same size and proportions as the 2D animation and created a camera to then animate. I then exported that as an image sequence and imported that image sequence over to Animate to then rotoscope. I used a similar method in my 2D animation last year (2nd year of my foundation degree). I wanted to try to improve on this but as I was only using simple shapes, it's hard to really make it look better than 2 people with weird designs.
I also wanted to practice animating fire and the lighting that it contributes. Obviously some mistakes when rendering (one layer of lighting didn't work properly and the framerate wasn't correct) but this just came with the weird method needed when exporting an animation that comes with transparent layers.
Comments
Post a Comment