Posts

Historical experimental

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When it comes to experimental animation, I'd like to start with Spider-man: Into the Spiderverse (Ramsey, 2018). A lot of time was taken to even come up with the art style for the movie and even when they were done, it took longer still to find out how to experiment with it more. They used many different techniques when animating the movie.  04:18 This included things like still images designed to look like a comic book which can last for a few frames, sound effects that jump out as actual words to emphasise the action, combining 2D and 3D, a colour-bleeding depth of field effect made by offsetting the red and blue values of different objects in the foreground and background (much like with older 3D films), and different framerates for different characters and for different scenes which, once you get used to it, looks really good and helps to sell the mood or atmosphere and it also gives it an almost stop-motion-esque look much like the movies  Clash of the Titans (...

Cartoon physics and perspective/camera movement and fire

Here is another animation I'm working on. I wanted to do a new take on the classic bouncing ball exercise that many animators are familiar with. It shows off the physics that usually comes with the original exercise and so far just a sweeping camera shot but given enough time, will hopefully have more animation techniques. I'm planning on using this as part of a personal project and will therefore have a much longer animation. The idea is to personify the ball and parody classic anime tropes. This started as a challenge and a way to practice my animation skills but it's quickly becoming a fun side project and hopefully one I'm proud of. To get that sweeping camera angle, I had to use Maya as I'm not as confident in drawing from different angles. I made some basic shapes in roughly the same size and proportions as the 2D animation and created a camera to then animate. I then exported that as an image sequence and imported that image sequence over to Animate ...

Swarm of bugs

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This experiment was tricky and still requires a lot of improvement. I think I'll have to look at some more examples online. Although, I don't think it was too bad for a first attempt. However, it could definitely be made smoother and as a test I regret not animating it so it could be a seamless loop.

Cloud experiments

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My next experiment was different styles of clouds. My first step was drawing different styles (above) before thinking of different ways that they could be animated (below). Evidently, I changed the styles in the animation a little bit. This is mostly apparent in the lack of the 4th drawn style of cloud. I decided to leave it out as it seemed like it would take a lot longer to animate than would be viable in the limited amount of time I had left. Instead, I opted for a more personified version of a cloud as it would add more character to each scene it was in. I am mostly pleased with what I came up with. I think I will either be using the top left or top right style (or a combination) as they are easier to animate and, as clouds aren't the focus of my animation, will blend in enough to not stand out as bad. I realise I do need to work on the timing of them though and this can mostly be done by adding more tweens and playing around with the FPS.

Gas 4 ways

Below is my attempt at animating 4 new styles of gas/smoke which weren't too much effort to animate but each had their own strengths and weaknesses. The first one (Top left) was the best looking in my opinion but it definitely took longer to animate and takes the weight of the gas into account more so, were I to animate multiple streams of gas interacting with each other rather than just one going in a straight line, it would be more difficult. The next (Top right) was the next best looking and wasn't too hard to animate. However, I'm not sure how I'd go about animating multiple streams, it also doesn't look as visually interesting as the first. Thirdly, the bottom left style, while it may be somewhat unique and could fit the style of the animation I'm doing, it also looks strange and isn't animated as well as the rest. It's a lot jumpier and the motions aren't as clear. The last one is the easiest to animate and the most simple, yet eff...

Gas test

Tried animating a stylised blast of gas. I don't think it was horrible for a first attempt but that are definitely a few styles I could experiment with so I'll develop these at a later date. 16/10/18